Make sure the collider has enough definitionģ. Only make the cloth mesh as dense as neccesaryĢ. To look at all my collection, just click on my user name to see complete gallery.These basic rules were generously sampled from “ ġ. You can find all texture to use them for other software Hope you like it! *Hight quality standard material for rendering (you cans use any render engine )įull rigged with facial and ready to render *rigged with body and face controller ready to manually animate *you can control every think with material (multi material setting) *facial blend shape work perfect in unreal engine (Tongue ,lips ,brow ,blink, nose Flank,cheek, mouth. *adapted to unreal engine skeleton ready to use ,this package include unreal file contained this models and work perfectly with third person template with standard unreal animation bp and skeleton. all image with white BG are rendered with unreal engine No special plugin needed to open scene -clean skin ,uv, and ready to anim Model is fully textured with all materials applied Models resolutions are optimized for polygon efficiency. High quality model, correctly scaled for an accurate representation of the original object. You can change setting like Base Color, Ao, Blend, Diplacement, Glow, metalic, UV, Normal, opacity ,ORM, Roughness, Specular all material used on characters are modular you can change color of eye ,skin. The model have more than 6 material, eyes nail arm body. You can delete cloth or set invisible material on them to hide All cloth are rigged but for better quality you need to add physic Cloth simulation to the bottom part of clothįull rigged include facial rig with controller
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